Super Mario Bros.

This video was part of my Bachelor thesis at the University of Applied science and art Hannover. The Super Mario Bros. game, released on the Nintendo Entertainment System, is not longer bound to the television size and get interactive with a new environment. The emphasis of my thesis is on the matchmoving work. It is the process of matching CG elements into live-action footage.

via Super Mario Bros. on Vimeo.

How the hell do you silence a shotgun?

No, I mean in real life, how the hell do you silence a shotgun? The length of the suppressor is directly related to the aperture size of the barrel. A twelve gauge shell would require a suppressor so large as to make the shotgun unbalanced and unwieldy, maybe even longer than the gun itself. Further, the sound of the gun chambering a round is a non-trival noise that can often be much more audible than the firing sound on a suppressed weapon. A suppressor gives no advantage of it is accompanied by a loud “ca-chunk” sound as the next shot is readied, and large size of the rounds in a shotgun almost always ensure a load chambering. Actually, that is considered an advantage as far as home-defense users are concerned, as the sound of a shotgun chambering is distinctively intimidating.

via How is the silenced SPAS-12? – Tom Clancy’s Splinter Cell: Conviction Message Board for Xbox 360 – GameFAQs.