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Nov 9, 2011
Editorial: The broken, sputtering launch of Battlefield 3 online multiplayer | Joystiq
That’s because, for three Battlefield games in a row, the same scenario has played out at launch: gamers purchase said Battlefield iteration in great numbers, resulting in no one being able to play the game due to overloaded servers.
via Editorial: The broken, sputtering launch of Battlefield 3 online multiplayer | Joystiq.
Any game will have bugs, I’m sure, but how many of those can be filed under “teething issues”, compared to those that are “just plain incompetence”?
In any case, it’s good to see EA actually doing something about BF3 multiplayer servers. Servers are much more stable these days than they were on launch, and I haven’t had any random server disconnects for a while now.
Aug 24, 2010
A3-21 Plasma Rifle replica from Fallout 3
Jun 11, 2009
Apple’s WWDC 2009 Keynote in 3 Minutes
via YouTube – Apple’s WWDC 2009 Keynote in 3 Minutes.
Rather than bore you with lots of text, iphilvideos on YouTube cut the WWDC 2009 Keynote down to 3 minutes.
Originally seen on Gizmodo. Original video credit Mike Byhoff.
Favourite quote? Faster. Faster. Faster. So fast.
Apr 6, 2009
I just bought the MacHeist bundle, and you should too!
If you’re planning on doing so, please hit up this link so my friend, Ricky (of rickyprograms.com fame) can get the referral!
I’m sure he’ll be massively appreciative of you if you do.
Mar 25, 2009
Adobe Illustrator – “Not Enough Memory”
Illustrator: This is pretty much the worst thing you could have go wrong in an application other than it breaking your computer
via Adobe UI Gripes.
In other news… Adobe Flex Builder 3 weighs in a 390MB…
On the other hand, thanks to Adobe making it free for educational use. Now, if only that happened with the Creative Suite, my life would be complete…
Mar 25, 2009
LiveFire from ngmoco: the Quake 3 engine lives on the iPhone
“The two most important things in a FPS title are framerate and control—if you don’t have those, you’re going to be fu**ed,” Neil Young tells me. He’s playing LiveFire in front of me, the first-person title that gave the company so much buzz at Apple’s SDK event. It’s just as impressive in person, with a great framerate and controls that look solid… although no one will let me actually play. “We’ll get this running faster,” Young says, unsatisfied with even this impressive demonstration.
…
…
… “This is actually the Quake 3 engine. We completely rewrote the renderer, and we completely rewrote the control system and the animation system. We started from that baseline and then we’ve went from there.”
Let that sink in: the Quake 3 engine is running—very well—on the iPhone.
via LiveFire from ngmoco: the Quake 3 engine lives on the iPhone – Ars Technica.
iPhone. Quake 3 engine. Need I say more?
I love ngmoco:). Damn great apps – keep up the good work, guys!

