I play Left 4 Dead waaaay too much. It deserves a vid. Please ignore the lag spikes and such, i rushed this out over 2 days and didn’t really have time to fix up all the bugs. The GTA4 machinima i talked about a while back is impossible now unfortunatly, my trainers don’t work for it any more.
We’re sure you’ll agree: Pretty convincing. Granted, it took lopping the fingers off two staff members’ hands to get the lighting reference perfect, but since those didn’t appear on the box, we think we’re legally in the clear.
Significant improvements have been made to level design, utilizing the expertise of Portal designer Kim Swift. Some levels will have sections that have changing layouts. Faliszek mentioned a graveyard that would be different for every playthrough, for example. The AI Director can make the path through the graveyard longer or shorter depending on how well the Survivors are doing. Another level begins in total daylight, but darkens as a storm rolls in. The storm reduces visibility to nearly nothing, making it hard to spot zombies and, worse, teammates (their outlines won’t appear in the fog). Faliszek compared it to the cornfield in L4D’s “Blood Harvest.”
The game, due to launch on Xbox 360 and PC on November 17th, will also include new boss zombies, new survivors (seen above), and “more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.”
This same gore is achievable with all the weapons, with new ragdoll deaths for the throngs, to make their entrail-spilling, armpit-dribbling, face-exploding ways all the more entertaining. There were many gasps and cries of “OH GOOD GRIEF!” as we played, the strings of guts slopping wildly into the air, or as mentioned above, the faceless leaking mess suddenly bursting like a blood-filled balloon as the Infected fell to the floor. It’s awesome.
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Another very smart change is to prevent sneaky players from trying to sit out the triggered events. In those moments in L4D where you had to press a button that began a frantic attack until an elevator arrived, or a door opened, it seems too many were crouching in a corner together and waiting for it to all die down. L4D2 has plans to prevent such treachery. Now some of the events you start can only be stopped by reaching a further target. In an extremely tense sequence, we had to make our way through a labyrinth of alarmed cars to reach a distant point that would finally see the attack fade. Trying desperately to avoid hitting any of the cars, and thus making the situation far worse, while having to make constant forward progress, amped things up significantly.
Incendiary ammo, chainsaws, frying pans, new Infected, campaigns that happen in BROAD DAYLIGHT, fire-proof Infected in Hazmat suits, Wandering Witches, OH MY!
JIZZ IN MY PANTS.
Dammit, now I’ll REALLY have to buy a new computer. Or at least, and upgrade. =/
I can’t wait. For more info in the coming days, hit up the L4D blog.
When you’re playing the versus mode in Left 4 Dead, the zombie’s ability to see the outline of your character through the walls gives them a huge advantage while planning their attacks. There are some things you can do to make that outline disappear so you can move in secret, but what those things are have been subject to debate online. Finally, someone on the Steam forum has outlined exactly what you can and can’t do if you want to remain unseen.
Reviews Editor Tae K. Kim says: “Taking the survival horror genre to new heights, Left4Dead is an adrenaline fueled kick to the sensory organs. Cast as one of four survivors who are under siege by an undead horde, you must shoot, run and survive. What elevates the game to greatness is the fantastic multiplayer component. You can go online and play with friends in a cooperative mode-four players all acting as a team to survive the zombie onslaught-or play deathmatch where you can cast yourself as one the undead masses to take down survivors controlled by other human players. It’s an insane amount of fun and definitely deserves a spot in every PC gamers’ library.”
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