Archive | March 25, 2009

Malaysia 2009 – Part IX

Right, last one. I promise 😛

Dutch Lady

So, what you’re looking at there is a carton of my new favourite milk. Unfortunately, it’s only available in Malaysia, but that’s okay, because we have more than enough of the real thing down here in Tassie anyway! 😛

So in case you’re wondering, it is very tasty (somewhat similarly to the real thing). It’s also got protein, calcium, and all the vitamin B2 stuff to make you feel all good inside!

There’s just something about dutch women in general, actually – blonde hair and blue eyes can be *stunning* when put together in the right combinations… Mmm. 😛

But I digress – surely there’ll be more on that later. Either that, or follow me on twitter to read more. I can’t guarantee how much dutch/blonde related tweets there will be, as my blog and twitter are both fully exposed to the public, but like @beaugiles put it – “tweeting with protected updates is like streaking while covering your privates. It’s not fun!”

Right you are. Dutch ladies for the win. 😛

Adobe Illustrator – “Not Enough Memory”

Not Enough Memory

Illustrator: This is pretty much the worst thing you could have go wrong in an application other than it breaking your computer

via Adobe UI Gripes.

In other news… Adobe Flex Builder 3 weighs in a 390MB…

On the other hand, thanks to Adobe making it free for educational use. Now, if only that happened with the Creative Suite, my life would be complete… 😀

LiveFire from ngmoco: the Quake 3 engine lives on the iPhone

“The two most important things in a FPS title are framerate and control—if you don’t have those, you’re going to be fu**ed,” Neil Young tells me. He’s playing LiveFire in front of me, the first-person title that gave the company so much buzz at Apple’s SDK event. It’s just as impressive in person, with a great framerate and controls that look solid… although no one will let me actually play. “We’ll get this running faster,” Young says, unsatisfied with even this impressive demonstration.

… “This is actually the Quake 3 engine. We completely rewrote the renderer, and we completely rewrote the control system and the animation system. We started from that baseline and then we’ve went from there.”

Let that sink in: the Quake 3 engine is running—very well—on the iPhone.

via LiveFire from ngmoco: the Quake 3 engine lives on the iPhone – Ars Technica.

iPhone. Quake 3 engine. Need I say more?

I love ngmoco:). Damn great apps – keep up the good work, guys!