Hi, my name is ByunTae from South Korea. I have been playing Starcraft since 1998 and I was born and raised in Korea. I’m 100% full blooded Korean, meaning I have been gifted with unparallel talent to master any video game, particularly, Starcraft: Brood War. I’m also experienced in Counter-Strike, I am able to perform bunny hops, my best score on a public 32 player game was 171-2 with 170 kill streak. I’m offering my expertise in Starcraft to be taught to non-Koreans that wishes to have the skill of a Korean player. I have advised and coached many professional gamers such as Im Jae Dong, Park Myung Soo, Ma Jae Yoon, and more. Boxer and I were great friends until he started using my dropships to gain his fame. I started training other players to be on par with Boxer and eventually surpassing Boxer. He is no longer the best player thanks to my contribution to rest of the players. I did not compete in pro gaming because they KTF did not agree with my seven figure contract demand.
Significant improvements have been made to level design, utilizing the expertise of Portal designer Kim Swift. Some levels will have sections that have changing layouts. Faliszek mentioned a graveyard that would be different for every playthrough, for example. The AI Director can make the path through the graveyard longer or shorter depending on how well the Survivors are doing. Another level begins in total daylight, but darkens as a storm rolls in. The storm reduces visibility to nearly nothing, making it hard to spot zombies and, worse, teammates (their outlines won’t appear in the fog). Faliszek compared it to the cornfield in L4D’s “Blood Harvest.”
November can’t come fast enough – that being said, I wanted iPhone OS 3.0 back whenever it was announced, and that’s almost here… 🙂