Tag Archives: screen

Dell SP2309W — 2048×1152 what now?

I spose the iphone4 would be a good subjective test of screen tech like this – Cramming relatively big res into tiny screens.

Er, no, no it wouldn’t.

Back story: there’s a pretty nice screen on that Dell makes. It’s the SP2309W, and for $279 you get a 23″ TFT Dell monitor that does 2048×1152, higher than high definition (but still at a ratio of 16:9).

I pointed out this monitor to a couple of my friends, and one made the comment you see above (along with something about a weird resolution for a computer monitor).

Before I continue I’d like to point out that most of this is a re-hash (albeit a pretty poor one) of Dustin Curtis’ thoughts on the issue — I’d suggest you go read his blog first, and then come back here when you’re done.

And that’s exactly where he’s wrong. It’s not like the iPhone 4, because while the iPhone 4 crams a relatively big res into a smallish screen, it does so in a way that doesn’t affect the size of on-screen elements.

Traditionally, what happens is that as pixel density gets higher, user interface elements get smaller. It’s got something to do with how large any specific UI element actually is, and how text has been traditionally rendered.

Over at his blog, Dustin explains:

This means that if you draw the letter “a” in 12pt Helvetica on any screen, it will take up exactly 8×9 pixels (almost all the time). As you increase the number of pixels on the whole display, the number of pixels that it takes to draw the letter “a” in 12pt Helvetica stays the same, the letter just becomes smaller.

More pixels crammed into a smaller space (that is, a higher pixel density), results in things becoming smaller. If you think about it, it makes sense — say you’ve got an image that’s 512×512, the size of an typical Mac OSX application icon. If your screen displays that at, say, 100ppi, it’ll appear to have certain dimensions on the screen if you chose to measure it with a ruler. Measure that same icon on a 130ppi screen, and it’ll appear smaller. Not because it’s lost any pixels, but because those same pixels have been jammed into a smaller space.

Then you hit the iPhone 4. It’s not quite resolution independence*, but what Apple have done works pretty well. Instead of using the same graphics resources as the iPhone 2G/3G/3GS, developers are encouraged to develop “retina-optimised” graphics — that is, graphics at double the resolution of their previous-generation iPhone counterparts. Why? Because such graphics will increase interface definition.

If you take that same icon that we had in above example, and instead of just scaling it up or down to suit different resolutions, what you can actually do is create a whole new version of that icon so that it displays at the same physical size — regardless of which screen you display it on. Obviously the icon will look vastly improved on a higher resolution display compared to the lower resolution one, but that’s only because we’re increasing image density alongside pixel density.

Dustin, again, sums it up best:

This means that when iOS scales the elements in physical size to fit the 3.5-inch iPhone 4 screen, they take up the same amount of space as the elements drawn on the iPhone 3GS but they use four times the number of pixels.

Four times the number of pixels, represented in the same physical space = incredible user interface definition.

If that’s not mind-blowingly awesome, I’m not sure what is.

The whole “retina display” mentality of the iPhone is not about representing more things in the same space —  it’s about showing the same stuff, just at a better quality. Contrast this to the display above — because whatever you use on that display (Windows, or Mac) isn’t resolution independent (Mac OSX is to a degree), things will appear smaller, and that’s just how the cookie crumbles.

* okay, it’s not resolution independence at all. Without getting too technical, Apple are actually using two sets of graphics resources for everything — apparently they found that ahead-of-time resolution independence offered the greatest performance/resource benefit. More reading available here on the matter (thanks, Bjango!).

On screen protectors and full-body shields…

From left to right: Bodyguardz back (now unusable due to stretching), Invisible Shield back (after 7 months of use, including a couple of weeks in Malaysia), and an Invisible Shield front (applied at the same time as the back).


After jailbreaking my phone, the next step was to apply a new shield to it. I’m a huge fan of not having a bulky case that destroys the elegance of my shiny iPhone, and I’d hate for it to be scratched (yes, even on the back), so an Invisible Shield/Bodyguardz is the perfect choice for me.

I’m also somewhat anal-retentive – I tend to replace my iPhone’s body protection every 6 months or so, just so the buildup in the imperfect corners (see above) isn’t too much. Speaking of corners, damn them. Damn them to hell.

As for the ruined Bodyguardz in the photo above, well, my fault; the bottom bits (which were pulled off in anger and frustration) aren’t visible, and the top piece (which is secured by one flimsy plastic piece) is just rediculous. The reason that this piece is now unseable is because of the damn corners. They were, frankly, imperfect, and being the perfectionist I am…
If you’re lucky enough to lay hands on my iPhone from this day on, you’ll see that the Bodyguardz on the back is missing it’s bottom protector and it’s top one.

Previously I had applied two full-cover Invisible Shields beforehand, and while they weren’t great in terms of corners/edges, they provided my iPhone ample protection. I also loved the extra grip they gave – preventing my prescious from slipping out of my hands and tumbling to the floor. The horror…
The reason I’ve chosen to go with Bodyguardz this time around is availability. My local Apple reseller (*cough*NextByte*cough*) stocks them – while I can lay hands on a set of Invisible Shields fairly easily nowadays, I had to import my previous sets from the US – and that was before I had my iPhone… Besides, I was curious to try them out – by all accounts, they’re pretty much identical to the Invisible Shields, and do the same job.

This time around I’ve elected for something different – instead of using the front Bodyguardz as well as the back, I’m rocking a Power Support anti-glare screen protector. These are, quite frankly, awesome. The cool thing about them is that they diffuse any light that hits the screen – goodbye nasty reflections. They also feel really smooth, and are an absolute must for your iPhone if you’ve got to have a screen protector.

With a back Bodyguardz and a Power Support anti-glare screen protector, my iPhone is all pimped out. This makes me happy 🙂

This post brought to you by Blogtober 2009 (one of these days I’m going to write Bogtober and see if any of you notice). A post a day, huh? I can do that.