Tag Archives: gaming

Dark Media X13 Wrap-Up

Last Friday was the day (and night/morning after) of the Dark Media X13 LAN. I was pretty excited for this particular LAN, as I’d heard it was the largest LAN in Southern Tassie – and with roughly 90-100 attendees, I’m probably right.

Having been to an aXon LAN (the biggest LAN party in the North) a couple of years before, I had high expectations for this particular LAN.

For the most part, it lived up to those expectations, but it was certainly a lot different as well.

Maybe it was the fact that outside of our little threesome (Martin, James and I), we didn’t really know anyone (personally, anyway – I knew of a couple people in attendance, and I was Steam friends with at least 1 other person there), but it seemed as though you were a part of the “scene”, you were an outsider. Held up and compared to the aXon LAN where Rob (our host) knew pretty much everyone, and where we felt like honoured guests rather than just some guys who decided to rock up and play some games, and we felt like we were in our own little bubble.

Don’t get me wrong, it was pretty good – sure, there was no DC++ trivia bot to keep the masses amused, but it was, undeniably, extremely well organised – you ordered your food run over an intranet, which was then put into a DB, checked off, etc – and there was a heck of a lot of that filesharing thing going on, but as for the actual games – well, it kinda lacked.

I mean, sure, we had a couple of decent rounds of Counter-Strike:Source and Killing Floor with other people, but those were pretty much the only games that were actually played with other people. The rest of the time was spent trying to find free slots from people who were sharing terrabytes of stuff over DC, or just amusing ourselves in the DC++ chatroom, or even just going off and playing our own single-player games.

I’m not sure how many other people there were constantly enjoying games in the company of others, but organising games turned out to be hellish – getting people to join (and stay!) for any length of time was nigh-impossible.

Will I go again? Sure, if only to leech more HD content that my home internet couldn’t suck down if it tried, and I’ll probably play a few games of CSS and Killing Floor here and there.

At the end of the day though, going to DM X13 taught me one thing – games are better experienced with other people you actually know. Otherwise, you’re probably better off staying home and playing with randoms over the internets in pub servers.

The Great CPU Caper, Part I

Daylight Shot

Folks, I’d like for you to meet the latest additions to the Ling family.

Fawkes, and Voldemort.

We’ll start with Fawkes, because he’s definitely the most impressive of the two.

CPU: Intel E8400 3.0GHz/1333MHz FSB/6MB L2 Cache, $220
CPU HSF: Artic Cooling Alpine 11, $10.50
Mobo: XFX 780i SLI, $150
RAM: Team Xtreem Dark 4GB kit, $50
GPU: Asus EN9800GT 512MB, $100
HDD1: Western Digital 320GB WD3200KS, $40
HDD2: Western Digital 150GB Velociraptor, $130
Case: Cooler Master CM-690, $109
PSU: Cooler Master 460W, $30
Other: 2x Xigmatek 140mm fans, $44
OS: Windows 7 RC1, 64 bit edition, $0
Total Cost: $783.50

It’s not too bad. 😛

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Top 10 Raw Deals for Gamers

5. Downloads Priced Same as Discs

There aren’t as many test cases here yet, because few console games have been released in both downloadable and disc versions, but the data we have is disheartening. It’s much, much cheaper to sell a downloadable game: You don’t have to print a disc, and middlemen don’t take a cut. Win-win, right? More like win-lose. Gran Turismo 5 Prologue costs the same $30 as a PlayStation 3 disc or a PlayStation Store download. The disc is undeniably more valuable, since it can be resold. If the prices are the same, digital versions give gamers less for their money. (At least the IRS isn’t taxing downloads — yet.)

via Top 10 Raw Deals for Gamers | GameLife | Wired.com.

That’s just not fair.

15 Reasons PC Gaming Beats All

How about an epic PC versus console gaming smackdown, in the tradition of end-of-year numbers lists?

I spent part of 2008 taking polite shots at PC foibles like Microsoft’s halfhearted Games for Windows initiative, the functionality and game support travesties that plagued Vista for the better part of 2007 into 2008, PC gaming’s dwindling stable of A-list exclusives, and the short-term-gains mentality that’s increasingly dropping eggs in low-risk baskets labeled “World of Warcraft” and “The Sims.”

So here’s my last minute about-face defending the PC as a viable games platform, and a friendly rejoinder to Techradar’s “12 reasons console gaming beats PCs.”

via 15 Reasons PC Gaming Beats All – PC World.

PC Gaming is just far superior to console gaming.

Sure, while you don’t have to have to upgrade your console every 8-12 months to have a decent gaming PC, you can enjoy the benefits of all the things listed in the article.

Personally, I’d rather game on a PC than on a console. Either one is cool, but whatever – if someone publishes a story detailing why console gaming is better then PC gaming, I’ll link that too. 😀