Tag Archives: milsim

Not Quite An ARMA 2 Mod: Wasteland

As a current member of the Blufor army, this soldier's face must remain hidden

As a current member of the Blufor army, this soldier’s face must remain hidden

I’ve been getting back into some DayZ recently, and while that’s been pretty great fun (although I haven’t played any of the latest patch), something new has captured my interest.

Wasteland. It’s not actually a mod of ARMA 2, but it kind of is: Wasteland is better described as a team-based set of custom missions in Chernarus. There are two teams: Blufor and Opfor, both opposing factions. In the middle are the Independents, for the lone-wolves, the ones that want to kill everyone without discriminating. There’s a few other bits to Wasteland, so I’ll try and explain them in a bit more detail.

Far and away, the biggest difference to DayZ players in Wasteland will be the zombies. Or rather, lack thereof: in Wasteland, there are no zombies. it’s just you, the opposing faction (if you’re on Opfor or Blufor) and the independents (commonly referred to as “indies”). Occasionally you’ll get objectives which have armed NPCs at them (who can and will shoot at you), but those aren’t super common.

You might think the lack of zombies is a little strange, but really, it’s not all that different to what you might have seen in DayZ. DayZ is a little flawed in that zombies only spawn around buildings and the like, which means you don’t see any zombies if you’re just running around in the woods. If it helps, you can think of Wasteland as the post-post-apocalypse: the zombies have all died out, and now it’s just you and other players fighting each other over dwindling resources.

Whilst it may be true that zombies do add an extra level to the tension when you’re engaged with another player, not having to worry about them when you’re tracking another player is good, too — any kind of movement you spot in a town is likely a player. No zombies also means you don’t have to deal with bandaging in the heat of battle and other nonsense. It’s kind of nice, actually.

Unlike DayZ, you don’t have you find your weapons in deer stands, abandoned firestations, or military barracks. Instead, you’ll find your weapons in crates that you find at objectives, or more commonly, inside pretty much every car. And what’s nice about these weapons is that they’re all high-end gear, stuff that isn’t included in DayZ; all the way from top-tier military weapons, Soviet-era weapons (AKs and variants), all the way down to the lowly Lee Enfield and the Makarov PM (easily the worst thing about playing Opfor — Blufor players spawn with the much harder-hitting M1911, and I believe Indies spawn with the G17).

The Mk17 Sniper is a piece of art, and while you don’t necessarily need a silenced weapon in Wasteland as there aren’t any zombies to give your location away to, suppressed weapons can still be useful for silently taking out other players without them getting an immediate fix on your location. Anything with an ACOG scope is great for short to mid-range engagements, too. There’s basically no restriction on the weapons you’ll find in Wasteland — you’ll find specific variants at weapons crates and inside cars (US Special weapons inside a US Special Weapons Crate, for example), but finding a gun in Wasteland usually isn’t an issue. Plus, heavy guns actually work: various shoulder-fired rockets (RPGs, SMAWs, Stingers, Javelins) are necessary for killing armoured targets such as SUVs and Hummers, and make very big bangs.

We made a nice bonfire out of our excess cars.

We made a nice bonfire out of our excess cars.

One of the other big change from DayZ is vehicles: cars are plentiful in Wasteland. There’s over 700 vehicles in Wasteland servers, which means transportation isn’t usually a problem. You can spawn in, jump in a car nearby, and drive away — all without having to repair it or fuel it. It’s a beautiful thing to not have to waste an hour scouring industrial spawns to find a bloody toolbox, let me tell you. Like the weapons, there’s every variety of vehicle in Wasteland: armoured SUVs with mounted miniguns, giant trucks with anti-air machine guns on the back, Humvees, Humvees with .50 cal machine guns, armoured Vodniks, jeeps, off-roads, ambulances, plus the usual assortment of push bikes, motorbikes, sedans, vans, hatchbacks, utes, and so on. There’s also Ospreys, Blackhawks, Little Birds, C130s, and Hueys, but they’re much rarer — only a few per server, plus whatever comes up in the objectives (more on this later). Oh, and did I mention the tanks? There’s tanks, too.

The greatly increased number of vehicles evens the playing field a little: it means the map is smaller, to be sure, but it also means everyone has reasonable access to fast transport to anywhere on the map. What’s more, you can even drive through towns without having to take detours due to debris on the road: evidently, someone was sick of random wrecks on the roads, so they went through and swept it all up, making the roads actually drivable.

It’s not unusual to come across a convoy of vehicles driving along the road in Wasteland. Get a few players, get a few cars, and there you go.

More after the HALO jump.