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The New Nintendo 3DS

DSC01207At PAX Australia this year I got some hands on time with the New 3DS. We lined up to watch a short presentation about it (barely audible over the din of the Riot folks and the Wargaming booth opposite), and after that it was into the little area where we got some hands-on time with the new console.

I know a little about the New 3DS thanks to some of the work I do, but it’s not like I’m an avid Nintendo fanboy who hangs on the company’s every word. From what I know, the New 3DS is notable because Australia and New Zealand are the two countries outside of Japan that will be seeing a release this year (November 21, if memory serves) — the US is getting it sometime next year, and other countries sometime after that again. While the New 3DS was on-show at EB Expo a month or so prior to this year’s PAX, PAX Australia was the first time the New 3DS was actually playable.

As far as the portable gaming console goes, Nintendo only had the New 3DS XL on display, which is somewhat disappointing because I wanted to see the size comparison between the new 3DS and the 3DS XL. Regardless, I had a bit of play on what I think was a Monster Hunter title (I’m actually have no idea, but it was some dinosaur-battling game from a third-person perspective set in an open-ish environment), as well as a bit of Mario Kart.

The console itself was pretty cool; the head-tracking 3D produces a much better 3D effect that follows your face so you don’t have to hold your head perfectly still in a tiny “sweet spot” for the 3D effect to work at all, and the extra should buttons will come in handy for some games. The new analog stick on the right hand side was a welcome change for games that need separate camera controls, but it felt more like one of those nub mouse pointers on older laptop keyboards. I wasn’t really sure what I was expecting it to feel like, but I guess that’s just how it is.

As for whether I’ll be buying the New 3DS, I’m not quite sure. I currently own a 3DS XL that doesn’t get nearly enough airtime, thanks to multiple other screens that are constantly vying for my attention. Mostly, I just neglect it along with my Vita and numerous other gadgets. Like my Vita, I imported my 3DS XL from the US because Nintendo persist with region locking (a topic I’ve written about before), and while recent news says upper management could be going in a different direction in the future, for the moment Nintendo consoles are still region locked. I haven’t looked into the issue for a while, but I generally prefer to have a bigger library available sooner as digital downloads, rather than having to buy cartridges — at the time, the US eShop was “better” than the UK/AU one for that.

A big factor I also have to consider is whether I want to go for the New 3DS or the New 3DS XL, with the biggest difference being that while the New 3DS gets the customisable faceplates (so. many. faceplates.), the New 3DS XL doesn’t. I originally went for the 3DS XL because I thought a bigger screen would be cool, but there’s no denying the 3DS XL is on the larger side of the spectrum. At the morning, I’m leaning towards the non-XL New 3DS, but who knows what I’ll end up with.

To be honest, I’m not even sure what games I want to play on the thing. Like I said, I’ve mostly ignored much of the portable gaming scene thanks to all the other stuff that’s going on (i.e. Dota) but off the top of my head the only game I’d really want to play is Smash Bros. And Hyrule Warriors, but that’s only on the Wii U.

And I definitely sure I don’t want one of those.

Vooks has a mega FAQ on the New 3DS and New 3DS XL for everything you need to know about the new portable consoles.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

Smurfing

I probably could have taken an actual screenshot instead of a photo of the screen, but again, not my computer.

I probably could have taken an actual screenshot instead of a photo of the screen, but again, not my computer.

Continuing the list of things I don’t understand: smurfing. Otherwise known as the act of playing on a Dota account with a visible or invisible match-making rating lower than your own, in order to see how you fare against players below your skill level (or those also playing on smurfs).

Up until last night, I didn’t really see the point of smurfing. In my mind, the only two legitimate uses of it were either to play Ranked match-making with friends with a vastly lower MMR than yourself, or creating a new account in order to re-calibrate your MMR now that you know how to play the game, thus hopefully getting a higher MMR. Apart from those two reasons, there really isn’t any other reason to smurf — most of the other games I’ve played with or against smurfs have been very similar (or perhaps slightly above) to my kind of skill level, so what’s the point? Some people expect smurfing to match them with other completely new accounts, but Dota matchmaking is smarter than that, for the most part. After stomping a few games, you’ll start to get matched with harder and harder opponents. Eventually your invisible MMR will be the same as your “true” MMR, so the point of smurfing in the first place has been completely negated.

But last night, I played Dota on an account with one game played (plus a whole bunch of lobby/bot games), and it was, in a word, glorious.

I wasn’t really sure what to expect. It could have gone one of two ways: either I’d get matched with other people smurfing and subsequently get wrecked, or I’d be matched up against players who had a similar number of games played (i.e. they were just starting out) and completely steamroll them. It’s fairly safe to say I felt more than a little trepidation as I hit the queue button for All Pick.

Of course, there was no other hero to play other than PA, my current favourite carry. I wasn’t sure how the laning stage was going to go at this totally-unknown MMR, but I told myself I’d just play my own game, farm up as best I could, and then try and carry as hard as possible. Like other carry games, basically.

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Applause

This morning, I caught the bus. Not exactly unusual or out of the ordinary, as it’s something that’s happened many times before. Specifically, I caught the route 75 to Hobart, a bus and route I’ve caught many times before, either for getting to work, or for getting to Uni. And like many times before, an adult with Down’s syndrome got on the bus, and like he usually does, started singing.

Sometimes it’s just a few mumbled lines here and there. Other times, it’s the chorus, and if he particularly likes the song, entire verses

I’m not sure if he knows he’s doing it. But it’s fairly unusual for someone to be singing aloud in public, let alone on a bus carrying commuters to their daily grind.

Most of the time, he gets mostly ignored from his fellow passengers. They’ll usually smirk to themselves and continue reading the newspaper — the newspaper, would you believe it.

But this morning was different. He was belting out something I couldn’t quite make out for reasons I’ll get into later, and when he had finished, the entire bus applauded. Well, almost the entire bus — I didn’t, but the front half of the bus around where he was sitting did, as the the two schoolgirls sitting in front of me.

The reason I didn’t was because I had no idea he was singing. My in-ears were, uh, in, Taylor Swift was playing, and I was elsewhere. I only noticed after a smattering of applause, after which I paused Taylor and realised he was doing his thing again.

It was kind of nice. I’ve had a friend who used to catch the same bus tell me “he must be really into his music”, but mostly, everyone just ignores him, perhaps because they realise he has Down’s syndrome and give him a free pass. It’s not like he’s the best vocalist around — tone deaf only begins the scratch the surface of his tonal capabilities, and I say that in the nicest possible way — so seeing him recognised for his efforts by the public was kind of nice, and restored a little of my faith in humanity.

Remember what I said when I started this Blogvember thing? I said it would be kind of like the personal memoirs of Benny Ling, a way for me to record what I was doing during November 2014. And it’s been like that for the most part. Looking over the archives, and it turns out I’ve written about the same bus trip once before. The time I wrote about how I was glad my in-ear headphones shielded me from the ignorance of others — a harsh title, regardless of how true it may have been at the time — was actually during Blogtober in October 2009, more than five years ago.

Today, my in-ears shielded me from hearing a poor rendition of some song I probably wouldn’t have recognised anyway. But they didn’t stop me from feeling the impact of a little humanity, eve if it was just a smattering of applause for someone with Down’s syndrome singing on the bus.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

I do not understand League of Legends

DSC01115Riot was in attendance at PAX Australia this year, and they were back with an even bigger presence than last year. Throughout the weekend, they ran their Oceanic Regional Finals tournament as well as casual games between PAX attendees, and let me tell you, their area was packed all the time — unlike last year, this time they came prepared with seating as well as ample standing room for spectators.

They tell me League of Legends is similar to Dota in that it’s a massive online battle area or action real-time strategy game, whichever acronym you want to use. The only real differences I know between the two off the top of my head is that there’s no “denies” in League, and the laning setup is a little weird — I saw people being referred to by their lanes, as opposed to the roles they played during the game. People played “top” or “jungle” instead of “carry” or “support”, for example, but that’s about all I know about League. I like to think I have a fairly good understanding of Dota at this point, but taking a few minutes to sit down and watch a game being played, I had no idea what I was watching. Subjectively, it also looks worse than Dota does, but that’s neither here nor there.

But not only do I not get League on a gameplay or mechanics level, I don’t understand it on a popularity scale, either. I read articles saying League makes more money than Dota and Hearthstone combined, but then I’ve also heard it’s the most popular title in terms of player base. That seems wrong for all kinds of reasons, but I’ll list just one: the biggest Dota 2 tournament in the world, The International 4, had a total prize pool of $10.9 million, with the winners taking home over $5 million. That ludicrous sum of money made headlines in traditional sports, not just e-sports, and so for a game like League to come in and say they’re bigger than Dota is pretty crazy.

I mean, I guess the numbers are by total revenue and not prize pools for tournaments (two of which at the moment have prize pools of over $200,000), but still.

Just about the only thing that makes sense is the acronym formed by the title of the game: LoL.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

Haircuts

I always feel apprehensive about getting a haircut. I’m not really sure why — it’s not like I was horribly disfigured by a hairdresser as a child (that I know of, anyway), but for some reason, I always feel a certain anxiety that comes with getting a haircut.

Maybe it’s the questions they ask you when you sit in the chair. As a guy, there aren’t many possible answers to the question “what would you like done today”, so I usually mumble something along the lines of “the thing with the scissors”. Other times, it’s “just a haircut, thanks”. I’m not really sure what other things happen at hairdressers. Do they make coffee? Perhaps they can fix my computer, while they’re at it?

But now that I think about, my nervousness probably has something to do with the fact I don’t “do” anything to my hair. I usually just leave it alone — sometimes I’ll run a comb through it, but that’s about it. I don’t use any product, and while spiking your hair was all the rage in primary school, doing it when you’re twenty-something is kinda weird, in my opinion. So I just let my hair do its thing.

I’ve never dyed my hair or done anything else to it. I wanted blonde tips so badly back in primary school because all the cool kids were doing it, but my parents never let me, no matter how much I begged them. I think that’s when I started doing nothing to my hair, just brushing it straight down or sometimes a little to the side.

Doing nothing to style my hair in any way has earned me something of a reputation at work, where I’m now known as the guy who has the same hairstyle, day in, day out. And to be honest, I’m not sure what the big fuss is — some people use some kind of product in their hair, others don’t. Obviously if you’re a girl you have a few options, as far as hair goes, but things are a little different if you’re a guy.

Whatever. I’m not really fussed — which, turns out to my reaction to whatever kind of haircut I get. I mean, it’ll all grow out in a few weeks anyway, right?

This complete drivel is part of Blogvember 14, a thing I made up where I attempt to publish a thing on ye olde blog every day in November 2014. Read other Blogvember posts.

Pyramid Scheme

This is actually one I’ve been saving up for a while now, only as part of another post. I’m splitting it out and re-publishing it here as part of Blogvember 14 because why the hell not. Enjoy!

Did I tell you about the time I was approached to join what I would later know to be as a pyramid scheme? One day an acquaintance approached me and thought I’d be a good fit for a business proposition he had. I was curious, so I said yes and we ended up meeting with this acquaintance’s business partner. At first we just talked about this guy’s work, and he made a point of emphasising how he travelled a lot and spent lots of time overseas, etc, etc. Then we got to the nitty gritty of it, and he told me that if I joined his business, I’d eventually be making money without lifting a finger.

I don’t remember much of the details of how it all worked, but as with all pyramid schemes, this one involved some sort of partnership with a manufacturing/distribution company where you would buy products, and then get rewarded based on how much you spent. Those rewards were how you were paid — the idea was that you could recruit other people to buy things from you, thus earning you rewards (money) without you having to spend a single cent. Those people could then recruit other people, who could then recruit other people. Profits were then kicked back up the chain; to their recruiter, to you, to your recruiter, and so on.

The way it was positioned all sounded pretty lucrative. The guy I met up with said I’d be earning money even when I wasn’t explicitly recruiting people, and the more people I recruited, the more I would be earning (because those recruits would eventually recruit people of their own, and continue the trend). But in reality, it would have been pretty hard work to get to that stage — not only would I have to have my own little network of recruits, but then they’d all have to have their own little network of recruits, and so on. I think you get the picture.

And, to be totally honest with you, I was pretty tempted by the idea. The potential was there to make a bunch of cash for little to no work, but there were pitfalls to the scheme, as I had learned a few years before.

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xkcd: Photos

via xkcd: Photos.

Remember when I used to be heaps into photography? Yeah, me neither.

I still kind of am, but not as much as I used to be. I don’t know about you, but photography was always a “make an effort” thing for me, for the kind of photography I wanted to do (i.e. mostly street photography). I still want to take photos of random people or things on the street in order to tell a particular story, but that involves actually leaving the house — something that doesn’t happen every day because I’m a hermit used to the comforts of working from home most days.

Take today, for example. There was an elderly couple standing outside my work today, looking up at the construction across the road. I glanced up, and the way our glass sliding doors framed them, just gazing up at the construction work going on, was kind of nice. For a brief moment I considered taking a photo, but decided not to because it would have been a little strange.

I’m drawn to couple photography particularly, which probably says plenty about me personally. There’s stories to be told for inanimate objects and individuals, but couple photography fascinates me. One of the best shots I’ve ever taken was a quick spur of the moment thing, like most street photography, depicting a young girl in a school uniform sitting with a guy, also in school uniform, on a bench in the Hobart mall. You don’t know what they’re talking about, or why they’re sitting there, and you kind of feel like an intruder on their private time, but it’s a nice photo. At least, I think so.

It reminded me of the times when I carried my film rangefinder as an every day carry kind of thing. Some people lug around DSLRs, but my Bessa R2A is compact enough to not get completely in the way or be too much of a burden. I mean, sure, I always have my iPhone 6 with me and that takes some seriously good photos, but digital photography has always felt kind of cheap, like it’s too easy to achieve good results without even trying. I’m not saying that’s a bad thing, but when you can fire off a single-shot HDR photo just by tapping a button, it kind of cheapens the experience a little.

On the above XKCD: I’ve never understood people who criticise other people for taking photos of things that mean something to them. Why does it matter how other people choose to enjoy a particular sunset, or a bunch of fireworks going off? Just looking is nice, but there are some that want to capture the moment so they can come back to it later and then there are some who recognise the technical challenges of capturing multi-coloured explosions in the sky. Either way, that’s their prerogative. Who are you to say otherwise?

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

Gone Home

Thanks to the tweet above, there’s been a bit of discussion on the internet about whether Gone Home is a game or not. For the life of me, I can’t seem to figure out why that’s even a valid question, as the major premise of a game is an interactive narrative with playable character(s), and Gone Home is exactly that.

Contrary to what my Steam stats would have you believe, I have played other games besides Dota 2 in the past year. I’ve clocked 92 minutes on Gone Home, all of which was played in one sitting in early January (which is definitely the best way to play the game). It was so long ago that I barely remember the minor details about what happens in the game, but the one thing I do remember is that it’s an insanely great title that everyone should be playing.

This is the point where I tell you that’s about as much as I can say without spoiling the game, because the game itself is about discovery — so go out, grab it on Steam, and start discovering for yourself why it’s been so widely lauded as one of the best titles of recent times. I was sitting in Good Game’s Q&A panel at PAX last weekend, and I don’t even remember what question they were asked (it might have been something to do with experiences in games and/or how they impacted the panelists), but Hex brought up Gone Home as one of the best games she’s played. As someone who’s played Gone Home, it’s hard not to agree with her, despite how little “game” there is to Gone Home itself.

Undoubtedly, Gone Home is a game. It leans towards the “interactive narrative” side of the spectrum, but it’s definitely a game. It’s kind of like The Walking Dead, only with less characters and less zombies, and without a massively popular TV series to back it up, but it’s definitely a game. There’s no action, per se, but the game makes up for that in spades with one of the most poignant stories I’ve ever had the pleasure of experiencing — and coming from the guy who plays the single-player campaign of mass-market multiplayer FPS titles for the story, you know that’s kind of a big deal.

So, yeah, definitely a game, and you should definitely play it.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

Custom A40 Speaker Tags

IMG_1638Around the middle of last year, I picked up the Astro A40 headset to replace my SteelSeries 7H, whose microphone had decided it wasn’t for this world anymore. They’re pretty good, as far as headsets go — a little on the large side, but they’re comfortable enough for extended periods. I would have liked the option of leather ear pads for even better noise isolation, but yeah, they’re alright.

The A40 is the most customisable headset I’ve ever used. You can have the microphone on the left or the right, or choose to have no microphone at all. The in-line volume control also houses a mute switch, and secondary microphone, and a button you can use as a kind of push-to-talk (at least, that’s what I think it’s used for. I’ve never actually used it).

But the coolest feature about them is that you can customise the speakers with custom speaker tags. Astro were exhibiting at PAX Australia last year, and I was excited to pick up a set of custom tags for my headset at their booth. Alas, when I asked them about custom tags they said they had so few they were only giving them away if you bought a headset — I already had a headset, so that wasn’t really an option for a set of $20 speaker tags. Not gonna lie, I was pretty disappointed I wouldn’t be able to get some custom speaker tags.

This year at PAX Australia, Astro were exhibiting once again — and this time, they actually had speaker tags on display. During the time only media were allowed into the expo hall, I asked if they would be selling the tags separately this year, and to my delight, they said yes.

IMG_1635

I came back a little later, and after umm-ing and ahh-ing over what I wanted — and confirming that I could pick up two tags for $20 (hey, you gotta ask) — I chose to go with the custom speaker tags you see in the picture above. Ideally I would have liked something Dota-related, but after looking online and seeing nothing that really took my fancy, I chose to go with the guy from Battlefield 4 and one of the official Astro/PAX tags. The Astro rep I talked to was super nice and said she’d give me a set of the official Astro/PAX tags, and throw in the Battlefield one for free, which was kind of awesome and more than made up for the lack of tag availability last year. I was super stoked with that!

The funny thing is, I don’t even play Battlefield all that much. I used to play Battlefield 3 a bit, and Bad Company 2 a LOT, but Battlefield 4 has basically fallen off my radar. I’m not really sure why, but perhaps I was just sick of that kind of gameplay — these days, I’m all about the Dota.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

Perfect Last Hitting Mechanics

I call this one the PA that couldn't last hit for beans.

I call this one the PA that couldn’t last hit for beans.

OK, real talk: if a genie appeared and asked me what area of Dota I wanted to be perfect in, it’d probably be last hitting. Perfect decision making might be unachievable, but perfect last hitting mechanics are definitely within the realms of possibility. Not only can you practice last hitting without playing real matches, but it’s something you can improve in a measurable way.

Not only that, but having perfect last hitting mechanics has enormous potential to change your game, purely because if you can out-CS your opponents, you already have a huge advantage. You’ll have better items than them, and if you’re denying (something that’s incredibly important in the current patch), you’ll also have more levels over them, too.

When I started out playing Dota as a support, I didn’t think last hitting mattered all that much, purely because as a support, you’re usually not that farm-dependent. Sure you’d pull every now and again for your carry, but it wasn’t a big deal if you missed out on the last hit on neutral creeps in the jungle. A few more games of Dota later, and I can unequivocally say I was wrong in this regard, because last hitting matters to support as much as it matter for carries, and maybe even more so. Because you’re not getting as much reliable farm as carries, the last hits that you do miss out on matter even more as a support. Supports, generally speaking, don’t need items as much as carries do, but imagine how much better you could support if you had items. A fast Mek or blink dagger could mean the difference between a lost teamfight and one you win.

But I’ve started playing core roles now, and here, last hitting kind of matters. If I’m farming in the safe lane, I can average around 30-40 last hits at the 10 minute mark — not terrible, but OK I think for around my skill level. If I get free, uncontested farm, that number goes up to around 50-60, and if I’m having a bad time, I’ll have less than 30 last hits before 10 minutes. Against unfair Viper bot, with perfect deny mechanics? I’ll be lucky to have 20 last hits at 10 minutes.

I’ve thought about what to do when I’m playing a core role and am behind in last hits, and all it really takes is a couple of waves to get back to where I should be. That either means my team has to create space on the map so I can farm for a few minutes, or I jump into the jungle and hope I don’t get smoke ganked.

Unlike decision making, which can’t explicitly be practiced besides playing more games, you can practice last hitting pretty easily. By typing dota_tutorial_start lasthit will load up a practice game for you to practice your last hits against a single bot opponent, one that will stay the same depending on which hero and lane you pick. Starting up a bot game and just playing that has the same effect, but the last hit trainer means you don’t have to worry about ganks, tower pushes, or anything extraneous to perfecting your last hitting mechanics.

When I haven’t played Dota for a while, I’ll load up the last hit trainer just so I can get back into the feel for it. Because nothing — nothing — is as frustrating as a carry who can’t last hit. I practice last hitting so I’m never “that guy”, but I kind of wish other people would do the same.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

Perfect Decision Making

If I had to choose to improve in any area of Dota 2, it would be — without a doubt — decision making. Like, if a genie appeared and asked me which area of Dota 2 I wanted to be perfect in, I’d choose decision making, every time.

I know that’s a bit of a cop-out, seeing as “decision making” isn’t something you can practice or improve on in any sort of measurable way, but it’s true: if I wanted to get better at something in a way that would make a significant impact on my game (and by extension, win rate), decision making would be at the top of my list.

When you think about it, it makes sense: if you have perfect decision making, the only real things holding you back are technical skill and execution. Everything else in the game would become secondary: you’d always know when to farm as a carry, and when you should be teamfighting. You’d always know when to cast your skills as a support, and when to back up and wait for cooldowns. You’d always know when to initiate, when to retreat, when to push, and when to defend.

If you had perfect decision making, you’d know when to push the lane, when to contest the rune, when to go Roshan, when to press your advantage and go high ground. The game would become easy, because you’d know what to do at every stage of the game — no more wandering around as a support, or farming jungle creeps when you should have been teamfighting. You’d always know what items to buy for any given situation, and what kind of item progression you should be getting.

That said, there are potential downsides to perfect decision making, and they mostly come in the form of teammates who don’t know what they’re doing. I’ve watched EternalEnvy’s stream enough times to know how that feels, and it sucks. Even when your team picks imbalanced heroes in the current meta, if they have no idea what they’re doing or go for a weird build, the game just becomes so unwinnable that it’s not even worth trying.

To be clear: Envy plays a completely different level of Dota than I do, but the concept remains the same: if either of us had perfect decision making, teammates not doing the right thing for any given situation would easily be enough to lose the game.

But a guy can dream.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.

It has been four days since my last Dota 2 game

…and I’m not sure I remember how to play the game anymore.

Here’s where I’m coming from: since I’m currently unemployed, that gives me a lot of free time during the day to do pretty much whatever the hell I want. A lot of the time, that involves playing way too much Dota, either by myself exploring the depts of the solo queue trench, or with a few friends and absolutely smashing the other team.

I have to admit, I was kind of tempted to play Dota at the freeplay PC area at PAX, but careful consideration meant I realised there were better uses for my time (plus, I could just wait a few days and play it at home).

It’s not that you forget how to play, but certain skills in the game do require practice. Last hitting, for example, can differ from hero to hero, and if you haven’t played a certain hero in a while, you can suck at farming which can potentially change how the game turns out. Same thing with landing skillshots.

While I’m not really into League, the serious numbers of people at PAX watching the Oceanic regional finals of some big tournament is totally understandable. I’ve watched a fair amount of Dota over the past few months, ever since this year’s International, and I can see where they’re coming from — League (or for the matter, Dota) played by professionals is a completely different thing to the Dota and League played by your or I.

Unless you happen to be a pro at either of those games, in which case, you’re the one that should be on stage.

These words part of Blogvember, a thing I just made up right then about getting back into blogging. You can read more words about Blogvember right over here, but the gist is that I'll be attempting to post something up on the blog every day in November 2014. Read other Blogvember posts.