technology

TVs are all awful

tl;dr – Your 1920×1080 TV takes a 1920×1080 signal, chops the edges off it and then stretches the rest to fit the screen because of decisions made in the 1930s.

via mjg59 | TVs are all awful.

Isn’t technology fantastic?

Seaswarm

via YouTube – Seaswarm.

Wherefore art thou, iPhone? (Part I)

Alternate title: iPhone 4 review. ‘Cos this is what this is.

It’s just a phone, guys.

Aha, but you see, dear reader, that is where the distinction ends. It’s a phone, but it’s also a gateway to the Internet. An incredible communication device. An excellent media player. A brilliant email client. And even a capable games console.

That, ladies and gentlemen, is the iPhone 4.

As I stood outside T-Life Northgate, eagerly lining up for the midnight launch of the most anticipated smartphone yet, some Optus-reseller employee comes up to us. After a short chat about mobile telco’s (there is no comparison between Telstra and Optus, especially in Tasmania), he decided to give us a sneak-peek at his stores’s demo unit. A couple of hurriedly-tweeted TwitPics later, some Angry Birds launch-time speed tests between the 4, a 3GS and a 3G, and not a few “oohs” and “aahs” at that gorgeous retina display, and our iPhone 4 lust hit fever pitch.

That last hour was the longest hour of my life. But it was cool, because I got to spend it chilling with some very cool Apple camaraderie – who provided an ample supply of entertainment, gummy bears, and decent conversation. I wouldn’t have had it any other way.

After what seemed like an age (but in reality was only five hours) I was second into the store, behind the very nice man who had provided my night’s transport – I felt I owed him that much, at least. Out again not 20 minutes later, one 32GB iPhone 4 in hand, I was the first out – beating the first guy in by mere seconds. The front half of the line (which by now spanned more than 100 people, easily) applauded me as the first to emerge from the T-Life gauntlet, and I was the first person in Tassie with the Apple’s most highly-coveted offering so far.

Bringing it home later that night (or early that morning, as the case was) and setting it up from the comfort of my own bed was an absolute joy. Downloading my most frequently used apps, setting my email, Twitter, Facebook, IM accounts – the first thing I noticed was how much faster the thing was. Downloads, installs, any operation at all, just flew along. Sheer unadulterated speed oozing from every animation, every transition, every app launch, every fast app switch. And no keyboard lag!

Early the next morning I took out my cut up SIM (that I had converted from a mini-SIM to a micro-SIM the night before with my handy-dandy SIM cutter), and put in the official micro-SIM that had been provided as it had been activated and was ready to go. No dramas there.

Spent the whole of Friday babying the thing – the whole experience wasn’t as “wow” as it was when I originally got an iPhone almost two years ago now, but it was still a worthy upgrade (thanks in part to iOS 4 suffering serious performance issues on an iPhone 3G). Again, speed was the most noticeable thing here – the phone was markedly more responsive. It kept me entertained through dull Games Physics lectures, and was an excellent public-transport companion thanks to the small music selection I had synced on earlier that morning.

The camera is nothing short of amazing. The colours of any photo just “pop”, and it’s nice to finally have a camera that has an autofocus that actually works – which means macro photos are now able to be taken without any of that blurriness the 3G camera exhibited. While I haven’t yet used the video camera for any serious purpose, I’m sure the opportunity will eventually arise.

While the screen is the most gorgeous thing I’ve ever laid eyes on (if I had a girlfriend this sentence would read differently), to be honest you have to be looking pretty hard to notice the difference in everyday things (typing out messages, – maybe it’s because I’m using it with an anti-glare screen protector (which sacrifices screen clarity for a more matte look [as opposed to the glossy]), or maybe it’s because my eyesight is absolutely terrible. Either way, the difference is figuratively night and day when placed to a previous-generation device like the iPhone 3G or 3GS (as they have the same screen). Text is one of the things that benefits the most from the much higher pixel density and improved screen tech (IPS vs traditional TN) – increased contrast and no more jagged edges means text is now clear as, well, crystal. The new font is a welcome change as well!

Technologically, it’s very impressive – the best mobile display on the market paired with an impressive (but not exhaustive, Apple aren’t known to have features for the sake of it) feature list, and one of the best smartphone platforms on the market today? A winning combination, indeed.

I Love WINE!

Well, as some of you may already know, I’m one of those people that game on a Mac. One of the select few, who, despite crappy integrated graphics, try their best to game (CS: Source being the FPS of choice) on what hardware they have.

Now for some strange reason I can get Source to run under Steam (the gaming portal of choice) under Windows, under Apple’s way of Bootcamp – which is pretty much an emulated BIOS, since Mac’s use EFI nowadays.

However, under native Windows it runs great – as a slideshow. I get maybe 5-10fps – totally unplayable.

I even took the step to borrow and upgrade a computer that was just lying around to be able to run Source – something it now does a LITTLE better than it did. Only thing I did was up the graphics card from a Nvidia MX440 to a FX5500 – however, the mobo’s audio is screwed as a direct result of me giving the board a good shock a couple of years back – luckily, the processor, ram, HDD, and all the other parts are still fine. We replaced the case, PSU, and the board now works – albeit loudly as the fan for the PSU is attached to the heatsink by 4 different screws, none of which quite fit properly. Result? Massive vibrations and noise.

Luckily, I’m an advocate (glorified beta-tester) for this great app called CrossOver, by CodeWeavers. It’s basically a cross-platform app that emulates a VERY BASIC Windows environment so that your Windows apps like Office, Internet Explorer *shudder*, and other productivity-based apps. I use their derivative product called CrossOver Games, their Windows emulator designed purely for games (and Mac/Linux gamers!) in mind. From their website:

Based on the latest Wine Games development work, CrossOver Games allows Mac and Linux users to run their favorite Windows games in the environment of their choice. No rebooting, no switching to a virtual machine, and no Windows Operating System license required; CrossOver gives you the best performance possible if you’re not running on Windows.

For those of you that don’t know, it’s based on the WINE package – one of those recursive acronyms for “Wine Is Not an Emulator”. Basically it uses X11 under OSX for GUI stuff, and then wineloader is the process that makes the magic happen in the background.

Again, those of you that are in the know would have heard that WINE 1.0 was released not too long ago – CrossOver games was updated as a result of this. Now before the update to WINE 1.0, I had a couple of strange issues – things that I put down to WINE incompatibilities.

However, one particular issue frustrated the heck out of me – in Source under CX Games, I couldn’t play on Internode servers.because of their “server start screen”, that screen when you join a server, and says things like “Don’t Cheat!”, and “The player of the week is NOT YOU!” Now for some strange reason, I couldn’t click on the “OK” button underneath that screen on any Internode server. Bizzarely, GameArena (BigPond’s gaming portal) servers didn’t load the “Don’t Cheat!” screen either, but I could just hit OK and then all would be, okay.

With the WINE 1.0 update, and the corresponding CX Games update to 7.1, I am pleased to report that Internode servers on Source, under CX Games on OSX, now work.

Here blogs a happy, integrated-graphics card, Mac OSX gamer, all thanks to CodeWeavers and Crossover Games. And, of course, the WINE dev crew. Kudos to you, guys!

Comments below.

Computers are like a bicycle for our minds.

Hey there,

I just wanted to open with a video from Youtube about Steve Jobs. It’s where he’s talking about the speed of different species here on earth, and at the end he says something along the lines of: “But when humans on bicycles were measured, they blew past every other species by a huge margin. That’s what computers are like for our minds – a device which enhances our brains to such an extreme…

Truly, truly great words. Massively profound.

Hope you enjoyed it as much as I did – Steve really has some awesome things to say.

Now the main reason for this post is to explain why this site is here, and a the message that goes along with the blog description, “Computers are like a bicycle for our minds.” Well, you already know why I’ve put the blog description as I have – computers are excellent, and that’s about all there is to it.

But this blog exists as sorta of a personal thing that I whipped up in the period after mid year exams in 2008 – hopefully, it’ll still be here by the time I have kids.

Since we’re talking about personal, why don’t your read my interview at Mactalk? It’s available here, but you’ll need an account to read it.

It’s pretty simple, but if you were looking for something a little more glamerous, try freshbytes, my other website.

Last but not least – stick around. You never know what you might find :D

Comments below!