Tag Archives: game

Pokémon, Part I: Prologue — The Pokémon Generation

Original boxes for my Game Boy Color and Pokémon Gold

I am of the Pokémon generation.

Kids these days just don’t get it. I grew up with the original 151 in Red, Green, and Yellow, and later the 251 introduced with Gold, Silver, and Crystal (Generations one and two, respectively.)

Now there’s over 600 Pokémon to catch in generation five, and I’m really not sure how people are actually expected to catch all 649. Current generations actually go as far as encouraging players to only catch a small selection of Pokémon, but doing so is child’s play — not for Pokémon masters like myself.

My own Pokémon story starts way back in the 20th century, at the cusp of the millennium. The very first game I was exposed to was Pokémon Yellow, as one of my childhood friends had a copy along with his original Game Boy. Countless hours were spent at his house playing that game.

Then suddenly it was 1999 and Pokémon Gold and Silver came out alongside the Game Boy Color, and thus I entered the golden age of Pokémon. Those were the glory days — many, many hours were spent playing Pokémon, and many more hours spent training, honing my Pokémon to be fighting fit.

That year I remember my family went back to Malaysia, where even more Pokémon was played. One of my childhood friends there also played Pokémon, and as a present him and his family bought me a guide to catch ’em all, the Prima Official Strategy Guide for Pokémon Gold and Silver. I remember spending entire afternoons pouring through every detail, committing large sections of it to memory in order to apply it to game scenarios later on. I’m sure that if I look hard enough, it will still be around here somewhere…

People even complimented me on my Pokémon and how strong they were. I remember grinding through countless battles with the Elite Four, levelling up Dragonites to level 100 and then blowing away other Pokémon with the Hyper Beam move. Those were the days.

At the time, there also existed a set of “exploits”. Such exploits leveraged the use of bugs in the game to produce favourable results for the exploiter, such as the bug that allowed the duplication of Pokémon. It was this very bug that allowed trainers to gain access to Pokémon they normally wouldn’t have received otherwise. Legendary Pokémon were devalued somewhat with this bug, but that didn’t really matter, because catching them all was the main priority for a lot of trainers, myself included.

It was this duplication bug that allowed me to get such rare Pokémon such as Mewtwo, Mew, and Celebi through trading with other Pokémon players who weren’t afraid to trade away their legendary Pokémon as they had other copies.

Once upon a time I was also an avid swimmer, going a couple of times a week after school to swim for a couple of hours. It was during these swim sessions that I met a guy, and it just so happened that he was into Pokémon too. I can distinctly remember being in the change rooms one time — both of us had our Game Boys out, linked with the trade cable, and were swapping Pokémon. Looking back on it now such a scene just seems nothing short of ridiculous, but at the time it made perfect sense (we didn’t see each other at any time besides those swim sessions), and was perfectly normal for kids of our generation — the Pokémon generation.

Minecraft — it’s not you, it’s me!

As much as I have enjoyed playing Minecraft so far, the honeymoon that we once shared is all but well and truly over. That doesn’t necessarily mean we’re doomed to a never-ending stream of lacklustre mining expeditions, though — read on, dear reader, to explore my Minecraft journey so far and see what turned me off.

At first, I didn’t get the point of Minecraft. “So you build stuff in an environment that’s totally made out of blocks? Cool story bro.” It just didn’t seem all that appealing. I mean, I get the whole 8-bit appeal and what Minecraft as a whole represents to indie gaming (as evidenced by Mojang going up big guns like BioWare in such showdowns like The Escapist’s March Mayhem among lots of other prestigious gaming awards that don’t quite come to mind now), but what really is the point of it?

It wasn’t until very early this year that I realised that yes, Minecraft is one of the better games  I had ever played. Some say this epic tale starts with seven friends bored with their existing repertoire of multiplayer games, wanting to try something new that all of them could play, some say that it was two of the seven introducing the others to something that they would go on to spend playing until the wee hours of the morning, forgetting things like meals or toilet breaks (that latter part may not be entirely true).

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Wiki Hunt Review | Touch Arcade

The basics idea behind Wiki Hunt is that you start on a Wikipedia article and try to make it to the target article in as few clicks as possible. You can play a completely random game where Wiki Hunt chooses your start page and your end page, a custom game where you pick the start and end, or my personal favorite: Six clicks to Jesus.

via Wiki Hunt Review | Touch Arcade.

Modern Warfare 2: It’s not that’s it’s a bad game, per se…

…it’s just not a fantastic one, either.

If you’ll ignore the whole multiplayer controversy, the whole “Infinity Ward screwed us”, “Steam prevents resale”, “the game isn’t balanced for your grandmother”, “there’s no customisation” and many other issues besides, the game isn’t half bad. (I may or may not be kidding about that second to last one. We’ll see.)

I had to think long and hard about the purchase of this one. After reading multiple reviews online, their stories of the horror of multiplayer were shocking. I eventually caved after EB Games held a Monday Madness sale where they sold MW2 for $73, with free shipping. Rather than buy it from Steamerica (as opposed to Steamstralia who are selling it at the rip-off price of US $89) for US $69 and then having to download roughly 12-15GB of content, I took the plunge. It’s only money, right?

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Old Theme Is Old….

Which is exactly why we’re moving on up!

I’m currently playing around with a motherload of themes for Benny Ling’s Bling.

This may take awhile, so go right ahead and play motherload – I guarantee that by the time you finish the game, the re-theming of Benny Ling’s Bling will be complete.

Malaysia 2009 – Part II

Dactyl Highscores

Dactyl Highscores

So, I finally managed to beat Turk’s high score on the iPhone game, Dactyl.

As you can see from the image above, he’s managed to rack up quite a lot of scores – and finally, I’ve managed to beat him in a fit of epic boredom when I was in Malaysia.

Now – the next thing is to crack the 500 mark. Shouldn’t be too hard, considering that I got 492 without putting in much effort.

Maybe I should tell him that there’s already a sequel  – Dactyl 2 in the App Store – then again, maybe not…

This has been Malaysia 2009, Part II – brought to you by Benny Ling’s Bling.

Previous entries can be found at their respective links below:
Part I (Don’t Sweat It)
Part Ia (Keeps Getting Better)

Left 4k Dead

About the game:

Left 4k Dead was made by Markus Persson,

for the 2009 Java 4k Competition.

The entire game is less than 4kb.

The game is inspired by Left 4 Dead by Valve Software.

via Left 4k Dead.

It’s actually quite good. Nothing compared to the real Left 4 Dead, but fun nevertheless.

QWOP

QWOP.

It’s really, really, funny.

See if you can get to 50m – there’s a hurdle.

At 100, there’s a long jump pit.

Good running!